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Download the schedule at a glance


     Spring 2008 Session Descriptions  


Thursday Morning Plenary Session 9:00 am – 10:10 am



Keynote Presentation: The Creative Process (45min)

Facilitator: Liane Gabora


Description: I will discuss how the creative process works, including factors conducive to creativity, the stages in the generation of a creative idea, and what it is about the architecture of the human mind that makes it particularly conducive to creative thinking. I will also discuss how it is that humans became so creative, i.e. the evolution of creativity.


Session: Intro to Mash it up & creative time (10min)

Facilitator: Brian Lamb


Description: See Mash it up



Thursday Morning Concurrent Sessions 10:30 am – 12:30 pm


Session: Digital Storytelling (1 hr theory)

Facilitator: Bryan Fair


Description: During this overview session participants will explore digital storytelling through an examination of web sites dedicated to this media. Both personal and educational digital stories will be examined as the group discusses how to use digital stories for teaching and learning.

Session: Grassroots Video: new tricks for old dogs (1 hr theory)

Facilitator: Michael Minions


Description: According to the 2008 Horizon Report this is the year that everybody starts making their own video. Equipment is cheap, post-production is built into your laptop, and worldwide distribution is free. In the theory part of this workshop we’ll explore this revolution by investigating cameras and file formats, sound and lighting, shooting styles, and desktop and online editing applications. In the hands-on section, we’ll put those tools and techniques to the test to produce and distribute some short motion pictures.

Workshop notes & links



Session: Teaching Art Online (1 hr)

Facilitators: Heidi May and Kyla Mallett


Description: An overview of technical and pedagogical approaches to adapting the Moodle course management system to a creative learning environment. This joint session will demonstrate how online technology is being used to foster artistic ideas and meaningful imagery within Foundation level studio art courses at the Emily Carr Institute. Strategies and techniques for implementing both visual and verbal interaction amongst online participants will be shown and discussed. Topics may include: tools that help with the creative process, maintaining group participation, and advantages to incorporating online technology into a course that requires creative thought.

Heidi May developed a studio course "Visual Communication" online and has also taught a "Creative Processes" online.Kyla Mallett developed a studio course "Intro to Digital Photo" online and also teaches "Professional Practices" online.


Session:  Virtual Worlds: Second Life (1 hr)

Facilitator: Nola Johnston


Description: Virtual worlds such as Second Life, while very much technologies still in development, offer fascinating opportunities for educators, and benefits that include increased engagement from students and extended abilities for collaboration. This presentation walks through the "Broken Harp Quest," a fantasy-themed in-world game that provides entertainment but also explores how such a game can incorporate learning/teaching elements. I will discuss the opportunities and limitations SL offers for this kind of work, and how we can look at extending our practice creatively in this new environment, where the world is not, it seems, the limit.

Session: Acting Up! (2 hrs)

Facilitator: Michelle Kearns


Description: Are you stuck in a rut? How do you unlock creativity in yourself and others? Do you want to stand up against stagnation? Are you simply looking to have some fun? Come to this lively, supportive session and play some theatre and improvisation games. Acting and improvisation exercises can be a wonderful way to introduce individuals to new ways of thinking as well as wonderful workout routines for exercising the muscles of creativity and teamwork. Improv-based learning helps people break patterns in order to influence, adapt and respond in new ways. No theatre or acting skills required. Come ready to play!


Session: Mindmapping Madness: web tools to capture the chaos (2 hr hands-on lab)

Facilitators: Cindy Underhill and Catherine Paul


Description: Mindmaps have come a long way since the days of sketching out an idea on restaurant napkins (where some of the best ideas are captured)! If you are new to mindmapping or just want to translate your skills to the web - this session is for you. Come with a theme (idea) that you want to map out or think of something on the spot.


Session Wiki

Session: Teaching popular culture online: tools for a pedagogy of empowerment

(1 hr theory session followed by a 1 hr hands-on lab)

Facilitator: Jody Baker


Description: Teaching critical theory and developing tools for critical analysis is, at its best, a means of empowerment. Reading, writing, discussion and working closely with popular texts in the classroom are well-established methods for teaching critical theory in the classroom. How do we bring that experience online? Getting past web2.0 hype, what are the practical considerations for achieving our pedagogical goals in an asynchronous environment? The first hour will be devoted to a discussion of online pedagogy and web 2.0 tools for teaching popular culture. The second hour will workshop bittorrent, audio and video podcasting, del.icio.us and discussion blogs.



Session: Pachyderm: Rich media presentations (2 hr hands-on lab)

Facilitators: Negin Mirriahi and Angela Lam


Description: No technical skills required! This hands-on workshop will introduce Pachyderm, an easy-to-use open source flash based multimedia authoring tool designed for instructors, instructional designers, and students who have little or no skills in multimedia development. Participants will be shown samples of finished Pachyderm presentations and guided through creating their own sample presentation that could be uploaded on any website or imported into a Course Management System. Arts ISIT within the Faculty of Arts at UBC has been one of the initial developers of Pachyderm and currently supports the use of Pachyderm at UBC for both face-to-face and online distance classes.



Session: CrowdTrust (1 hr theory)

Facilitator: David Vogt


Description:  CrowdTrust is a new web 2.0 application based on social bookmarking ("tagging") that holds significance for education in the areas of ePortfolios and collective knowledge-building.  It has an open source Ruby on Rails engine that was originally developed at UBC.  CrowdTrust is like an Identity Bank - knowledge-driven individuals and organizations use accounts to invest ideas, leverage workflow, market expertise, and even make money from their digital identity.  This theory session is meant to provide enough background and discussion to  jump-start a successful hands-on knowledge-building lab in the afternoon.



Thursday Afternoon Concurrent Sessions 2:00 pm – 4:00 pm



Session: What’s on your Horizon? (1 hr)

Facilitators: Cyprien Lomas and Scott Leslie


Description: A conversation about the 2008 NMC Horizon Report. Each year the New Media Consortium produces The Horizon Report (http://horizon.nmc.org/wiki/Main_Page), an attempt to forecast some of the emerging technologies and forces that will affect education in the coming years. This year’s report identified grassroots video, collaboration webs, mobile broadband, data mashups, collective intelligence and social operating systems as 6 emerging technologies that will influence higher education over the next 5 years. Join two of the Horizon Report's Advisory Board members for an open discussion about the newly released 2008 report, as well as an opportunity to share your own experiences around a host of innovative and disruptive technologies that are offering both new opportunities and challenges for educators and support staff.


Session Resources


Session: Open source content: cultivating a culture of sharing our creativity (1 hr)

Facilitator: Chris Gratham


Description: Now that we've got all these great teaching ideas, how do we share them with the world? Wear your thinking caps to this session because we'll try to identify the main options for sharing Open Educational Resources and highlight some of the benefits and limitations of each. In particular, we will look into Capilano's involvement with the Open CourseWare Consortium and some of the resulting challenges and rewards.


Session: Storyboarding – Creative visual planning (2 hr hands-on)

Facilitator: Elena Underhill


Description: Creativity begins with a story concept and continues with a storyboard that maps out the visuals and audio. Learn how to describe the action and give direction for your story. Elena will show you how to make a storyboard and then you will create your own. All materials will be supplied. Elena has been creating digital video stories at BCIT since 2005 and animatics for television since 1993.




Session: CrowdTrust (2 hr hands-on lab)

Facilitators: David Vogt


Description:  CrowdTrust is a new web 2.0 application based on social bookmarking ("tagging") that holds significant for education in the areas of ePortfolios and collective knowledge-building.  Each lab participant will use their account to build part of an active, collective knowledge asset.  The objective is to demonstrate how personal and collective learning pathways can seamlessly share an online environment.  And yes, it will be fun too!


Session: Creating your Digital Story (2 hr hands-on lab)

Facilitator: Bryan Fair


Description: During this hands-on session you will write a very short story based on a topic provided. You will then design your presentation with a simple storyboard, record your narrative, add media and edit your story into its final form using video editing software. Raw media will be provided. This session uses the process and readily available tools that you might use to create either a personal digital story or one for use in your teaching.




Session: Grassroots Video: new tricks for old dogs (2 hr hands-on lab)

Facilitator: Michael Minions


Description: According to the 2008 Horizon Report this is the year that everybody starts making their own video. Equipment is cheap, post-production is built into your laptop, and worldwide distribution is free. In the theory part of this workshop we’ll explore this revolution by investigating cameras and file formats, sound and lighting, shooting styles, and desktop and online editing applications. In the hands-on section, we’ll put those tools and techniques to the test to produce and distribute some short motion pictures.

Workshop notes & links



Session: Being Creative in Second Life (2 hr hands-on lab)

Facilitator: Dan O’Reilly


Description: This workshop is intended for those who have an avatar (or a buddy) and some experience (or the buddy does) in Second Life. In this workshop, we will build a snowman for the Mapping CURA property in Second Life. The participants will be divided into groups and each group will be responsible for building a snowman. This will introduce the participant to using prims, textures and scripts. At the end of the workshop, one of the snowmen will be selected by the group for permanent display on the Mapping CURA/BCcampus/TRU OL property in SL.


Friday Morning Plenary Sessions 9:00 am – 10:45 am

Session: Assessing Creativity (1hr)

Description:  Creativity is an attribute that is highly valued and seen in many disciplines as a strong contributor to success.  Creativity is also a subject that sparks questions. Does the definition of creativity change from discipline to discipline?  The questions magnify when viewed from an instructional lens. Once we encourage creativity, how do we assess it?  What techniques are used?  Can we use technology to strengthen students’ creativity as well as support assessment?  Join us for a lively discussion of these topics!

Panel: John Wertchek, ECIAD; Shane Dawson, Queensland University of Technology; Jeff Miller, UBC

Facilitator: Michelle Lamberson, UBC



Plenary presentation: Modeling Human Creativity (45min)

Facilitator: Steve DiPaola


Description: We are now understanding more and more about the mechanisms of human creativity. Is it possible to model the creative process in a computer program? While this may seem like a futile research endeavour - much can be gained from both creating more ‘exploration oriented’ technology systems as well as, given the questions that arise in building such systems, understanding human creativity from a different perspective. Steve DiPaola will discuss how he uses cognitive research combined with artificial intelligence and computer graphics to begin to model creative computers as well as technologies that nurture creativity in humans.



Friday Morning Concurrent Sessions 11:45 am – 12:45 pm


Session: Mobilizing Educational Media: lets get it started (1 hr hands-on lab)

Facilitator: Lisa O'Neill


Description: This session will first introduce attendees to the definition and some misconceptions around, media casting (podcasting) as well as considerations for its successful implementation in an academic environment. Attendees will have the opportunity to look at the workflow for media production (for the purpose of casting) and will participate in the creation of a course cast so everyone can "try on" media casting from its design right to its delivery



Session: Dare2BDigital (1 hr)

Facilitator: Paul Stacey


Description: Dare2BDigital uses game, reality television and social network concepts to create a higher education "virtual open house" that brings together BC public post secondary institutions, faculty, students, sponsors, and a live online public audience. In Dare2BDigital, teams of students compete in a weekly challenge using online learning resources developed in BC. They interact directly with a web audience discussing their experiences in blogs and forums and creating new media content about the weekly topic. The new media content teams produce in response to challenges are voted on by the audience and scored by a panel of judges with the best work winning prizes contributed by corporate sponsors. This event acts as a virtual “open house” bringing schools, instructors, students and the public together in a live, web-based event to showcase: - programs and courses available across the school system - what really good educational technology supported courses/programs look like - people who are using educational technology and their success stories - processes and methods of development and implementation of online learning, and - the modeling of, and uses for, new technologies The first ever Dare2BDigital event took place from Feb 1 through March 17, 2008. This ETUG Workshop session will provide the context around how Dare2BDigital came to be and demonstrate the outcome at http://event.dare2bdigital.ca.


A copy of the presentation given at this session is available here  ETUGD2BD2.pdf.



Session: Glocal:Open-sourcing Creativity (1 hr)

Facilitator: Jeremy Thorp


Description: The Glocal project is a large scale contributive art project currently under development at the Surrey Art Gallery's TechLab. In this session, we will examine how project artists are leveraging open-source hardware and software to educate and inspire. We'll take a look at the opensource toolkits that are being built using Processing, and discuss how the Glocal project will endeavor to engage thousands of local and international participants.



Session:  How To Make A Million Dollars Improvising! (1 hr)

Facilitator: Patrick Pennefather



Now that I have your attention, permit me to make the assumption that you are in the business of creativity. If so, come check out this playshop where I will do some talking, we’ll pass some giant balls around, we’ll come up with spontaneous music and I’ll get down to the nitty gritty; identifying and cultivating improvised behavior is evolving collaborative enterprises.  The techniques and ideas you’ll experience are ones that I’m teaching at the newly started Masters of Digital Media Program: a degree that will bear the stamp of ECIAD, UBC, SFU and BCIT where improvisation forms an integral part of the curriculum. Digital media geeks like myself/yourself (I hope), are taught music improvisation, comedy improv and physical theatre to improve team dynamic, foster innovation and discover an endless resource of creative juice. In a climate that demands constant re-invention, improvised behavior is quickly becoming an in-demand resource.  Key words: adaptability, innovation, experimental culture.


Session: A Geek and his Gadgets (1 hr)

Facilitator: Bob Clark


Description: I will be showing a variety of gadgets and processes that will hopefully make your video and audio production work easier and more successful. New personal video conferencing software and equipment will be demonstrated. Ample time will be provided to answer your questions.


Session: Mobile Content (1 hr)

Facilitator: David Vogt, Executive Director of the Mobile MUSE Network


Description: The Mobile MUSE Network (http://mobilemuse.ca) does applied innovation of mobile media technologies in BC in anticipation of the 2010 Olympics. This workshop is for those interested in the future of mobile technologies, mobile learning and mobile interactions within classroom settings.


Friday Afternoon Sessions 2:15 pm – 3:40 pm


Session: Institutional Updates (30min)

Facilitator: Michelle Lamberson


Description: Join David MacWilliam, ECIAD and others as we share in informal updates on what is new and exciting happening this year at our respective institutions. Interested in sharing an update? We are looking for a few more...only 5 min.. a time to share with your colleagues...Let Michelle or Leva know if you would like to participate. Goodie bags available for those who do ;+)



Session: Workshop Wrapup (40 min)

Facilitator: Michelle Kearns



You won't want to miss our "mocktail" party with a special dessert treat and grand finale

to look at what we've collectively learned about creativity. Join us in the Intersections Digital Studios!





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